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Designing with a Z[-axis]

26 Feb

Some of these posts will be thoughts and advice on topics, while others will be updates on current projects. This post serves as much as a journal for my project as it does an introduction to the world of 3D design. I am currently working on a project for a class that involves 3D modeling and importing that into a 3D gaming engine. As designers, many of us stay in the 2D plane and leave the 3D worlds for game designers and designers working on cinematic projects. Here’s an introduction to this new axis.

Programs

To get started in the 3D world we have to choose what program we need to use. We are probably going to need to do some modeling at first, although you can probably find some pre-made models if that is all you need. There are three main choices for this , but Maya is the only one I have experience in.

  1. Maya
  2. 3D Studio Max (Windows only)
  3. Blender (free)

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